We’re almost finished creating the free-form shape for the rubber grip of our air hockey paddle. As a final step in the mesh editing process, we’ll use the Move gizmo to stretch one side of the rubber grip where the thumb wraps underneath it. As I described in a previous post, you can use the ViewCube to set a viewpoint that makes selecting the appropriate faces easy.
Ensure the 3D Move gizmo is active and then select the appropriate axis (in this case, the X-axis) to constrain movement.
3D Move Gizmo