When you create a mesh primitive with a smoothness level of 0, each face (the surface between tessellation lines) is represented by a single flat facet. You can increase the smoothness level to create mesh objects that are more rounded. There are several ways to modify a mesh’s smoothness level. If you select the mesh object, you can modify the smoothness level using the Properties palette or with Quick Properties. By the way, if you’re not familiar with Quick Properties, it’s a toggle that you can turn on or off from the status bar. If Quick Properties is turned on, it automatically displays key properties when you select an object. Smoothness is one of the key properties for mesh objects.
You can choose from 4 levels of smoothness in addition to zero smoothness (None). As you increase the smoothness level, the number of facets per face also increases.
In addition to using the Properties and Quick Properties palettes to change the smoothness level, you can increase or decrease the smoothness one level at a time with the Smooth More and Smooth Less tools on the Mesh Modeling ribbon tab.
For the air hockey paddle, I’ll set the smoothness at Level 3.
Key Concept:
- Change mesh smoothness

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