In a previous post, I introduced you to two pre-defined visual styles: 2D Wireframe and Conceptual. These two visual styles meet most of my needs for visualizing my model during the design process. The wireframe style enables me to see all of the geometry without it being obscured and the conceptual visual style enables me to visualize my design without being confused by all the edges that should not, in reality, be visible from a particular viewpoint. There are times, however, that it can be helpful to view the model with the edges somewhat obscured. For those times you can use the conceptual visual style with an X-ray effect. The X-ray effect is accessible in the Visual Styles panel of the Render tab.
You can toggle the X-Ray effect on or off and you can use the slider bar to control the opacity of the X-Ray effect. In the images below, you can see the difference with the X-Ray effect turned off and on (with opacity of 60).
I’ve turned the X-Ray mode on while I create a thin cylinder for the bottom of the air hockey paddle (using the Cylinder tool in the Modeling panel of the Home tab). For the center point of the base, I’ll snap to the center of the bottom of the paddle. It doesn’t matter if I select the inner or outer ring because they both have the same center point. For the base radius, I’ll use the quadrant osnap and ensure that I get the quadrant of the inner ring. Even if I selected the outer ring by mistake, I can (as you know from previous posts) easily grip edit the new cylinder to the proper dimensions.
To specify the height, I’ll drag the cylinder up and enter a value of 1.5. Since X-Ray mode is on, I can see the top edge of my new cylinder; reassuring me that I drew it in the right direction and at an appropriate size.
- Using the X-Ray effect to see into a 3D model.